welcome to the official website of powerzone designs.                                                                                                       yes, this is a real old-school scroller! and the website is designed in a c64-demo-stlye. how cool is this? we started to move our content to the web to prove we are still active except that we are making demos at the moment.             every year the gang of powerzonians meet at a revival held at someones home around christmas.              every time we met i asked the others that we should make a new demo but they are to lazy and uninterested in that.              so i (macs) made this cool website because i became a webdesigner and want to revive the mood of the good old 8bit days... so please be warm welcomed at our new website, look around to discover what we did at that times, who we are and more. credits for this website are:             coding by macs using joomla 4 with customized gantry framework             the musix is robocop 3 remix done by gustav taxen             all fonts edited by macs             the cool rasterbar is done by janos szudi             all graphix and logos done by maggo             and of course all texts written by macs             feel free to contact us via mail or facebook messenger                                                                                                                            greetings in 2023 to:             mws, marty, tc, mkd, mario and the whole bunch of radwar enterprises 1941             dieter mueckter of digital marketing             esg of hokuto force             jch, drax, jo and link of vibrants             omg of amok and genesis project             thomas detert of x-ample             chris huelsbeck             carsten bob of news on disk             markus schneider             charles deenen and jeroen tel of maniacs of noise
Powerzone Designs


AndreLet's go back to the beginnings of the computer era, to the first electronic gaming devices and home computers...

We write the year 1986. A teenage 15-year-old in a small village in the Münsterland/NRW visits his adult neighbor, who told him something about computers and games. This boy had already made his first electronic experiences with a new device, because since a short time he was the proud owner of an Atari VCS 2600 game console and some plug-in modules. "The Empire strikes back" from the Star Wars series was his favorite pixel adventure.
Arriving at his neighbor's house, he proudly showed him his machine, a first generation C64 with numerous expansions, heads and switches, buzzing drives and mountains of floppy disks. This neighbor, a Mr. Andresen, lived just like the teenager in the tranquil town of Freckenhorst, a district of Warendorf in Westphalia.

Andre Radwar Party 5So a C64 was purchased, still without drives and software, and the first listings were tried out. Quickly it was clear; a drive was needed. But it should still last, because a move was pending. In 1987, I moved from the tranquil Münsterland to the pulsating Rhine-Main area in Hesse and to my new home in Karben in the Wetterau district. Here, a 1541 was purchased and soon expanded with a Speeddos Plus. In the new (first) school, one got to know some like-minded people, especially the neighbors Hans-Jürgen (Hansi) and his brother, who owned a 128. With them, one founded "Elite Cracking Service" on a whim and made first (rather embarrassing) coding attempts.

After another change of school in Karben they met Andi (Gobo) and Thomy (Sid, at that time still Jason). Besides the exchange of various games they discovered similarities and especially the coding talent of Andi brought the idea of a group further forward. Andi and the brother Markus (Maggo) had already founded "Powerzone" some time ago and created one or the other tool. But they lacked contacts in the scene and ideas for further projects, which André (Macs) brought along. He invited the two to become a part of ECS with Powerzone and to crack games, especially to code cool intros.

DM 2In the end, due to the lack of originals, no games worth mentioning were ever cracked and ECS was finally dropped in order to devote themselves entirely to the beloved demos with Powerzone. After a few releases in 1989 and 1990 and an intensive contact to Digital Marketing, they were able to commercialize and develop the tool "Final Designer" to DM in the middle of 1990. Much of this was the initiative of André: The contact to Dieter Mückter/DM, the design of the tool, organizing meetings to code and develop, writing and layouting the manual, contract management and accounting of sales and requests.

André was an early organizational talent and thus kept the group together, made sure there were regular meetings, motivated everyone to work on projects and maintained contacts in the scene. A move in 1990 to Bruchköbel, about 18 km away, made regular meetings more difficult for the time being. Nevertheless André always found solutions for this. When he finally got his driver's license in the same year and had a car at his disposal, it was possible to meet more often again and to visit numerous copyparties, which were also further away.

Due to private and school/professional changes the contact to the friends slowly broke off and Powerzone fell asleep. André's activities in the C64 scene also fell asleep, as he increasingly developed more on the PC.

In the following years André was very active in the media sector. Besides studying history in Marburg, he was the editor of a well-known game fanzine and then became a production manager in a film production company. After that he founded a media production company and worked for many years in the games industry on titles such as Spellforce - The Order of Dawn, Anno 1701 and many other games. For family reasons, however, he eventually turned his back on the media industry.

Today André lives in Hirzenhain (Wetteraukreis/Hessen), is a self-employed web designer and runs a professional apiary with his wife in parallel.


Coding, Ideas/Design, Texting/Author, Musician, Organization, Webmaster

BORN: 1971
JOINED: 1988
CSDB ID: 3383
MAIL: macs (at) powerzone-designs.de
FACEBOOK: https://www.facebook.com/andre.weckeiser
TWITTER: https://twitter.com/AndreWeckeiser
OTHER: Moby Games



Progen 1990 Demo   Idea, Text
Final Designer 1990 Tool   Code, Design, Idea, Disk Cover, Text, Original Supply, Concept, Bug-Fix, Paper Art, Docs
A Cry in the Night 1990 Demo   Design, Text
Anti War 1990 Demo   Design, Text, Concept
Crazy Page Writer V1.4 1990 Tool   Idea, Text
The Sun Always Shines on Powerzone 1989 Demo   Code, Idea, Text, Concept
Steppin' In 1989 Demo   Idea, Text, Concept
Preknertjonow 1989 Demo   Idea, Text
Die and Live 1989 Demo   Code, Graphics, Design, Idea, Text, Concept
Firefox 1989 Demo   Idea, Text
Logo-Tronix 1989 Demo   Idea, Text, Concept
Special Keys 1989 Demo   Idea, Text, Concept
A Dream into the Future 1989 Demo   Design, Idea, Text, Concept
Coop/Transit 1989 Demo   Design, Idea, Text
System 3 Intro 1989 Intro   Design, Idea, Text, Concept, Bug-Fix, Test
Adults 1988 Demo   Code, Text, Concept
Fantastic Picture Show 1988 Tool Code, Design, Text, Concept, Bug-Fix
Intro Maker V1.32 1988 Tool   Code, Design, Text, Charset, Ripping
Classic Tools 1988 Tool Code, Design, Text, Bug-Fix